Wednesday, March 30, 2011

REBOUNDING

Anticipation Is Key

Players need to anticipate when and where the shot is going to be taken. So, the rebounder has to keep an eye on the person with the ball and try to anticipate whether he is looking to shoot or pass.....the key to getting the offensive rebound is being able to beat the defender to the spot. If you know that a teammate is going to shoot, then you can start setting up for an offensive rebound. Study your teammates, study them well, and know when they like to shoot.  This is called team chemistry.  Once you know your teammate's tendencies, you have an advantage over the other team, especially early in the game.

=> TIP: 70%-80% of the shots end up on the opposite side of the shooter (the weak side), so have y position yourself away from the shooter. Also, make sure as the shooter to follow your shot. This is something so simple, yet often times over looked.  Do not admire your work as a shooter.  Even if you make the shot, what is the harm of following it in,  simply run in for the rebound right away, every single time.

=> TIP: Players to look at the ball in the air, and determine if it's going to be short or long.  With enough practice, you  will get really good at predicting where the ball will end up.


Attitude & Focus

Rebounding is 75% desire and 25% physical. A player must have the passion and desire to grab the rebound. Players need to remember, that the player that wants it the most will get the rebound.

=> TIP: Players need to assume that every shot will be missed.  This creates the right frame of mind to go after each shot. If a player thinks the shot might go in, they won't even begin setting up for the rebound.

=> TIP: Players must have active hands. Only good things can happen if you can get their hands on the ball. Keep hands up, palms open, ready to grab or swat the ball as needed.

Counter-Moves

Players are not always going to guess right, or be in the right position to get the rebound, that's why you must great counter-moves for getting around their defender.

=> TIP: Fake and Go -- Before the defender makes contact with you, step as though you are going to go in one direction and then quickly step in the opposite direction to gain position.

=> TIP: Spin Move -- Players should make their defensive player overplay one side, and  quickly spin in the opposite direction to gain the advantage.

So, as you can see, quickness plays a big role in getting the offensive rebound.  If you can make quick moves, and get off the ground quickly, then you will definitely have the advantage.  Many times, it's not the tallest player that gets the rebound;
rather, it's the one who gets off the ground the quickest.  And, being able to jump high is also a big advantage...

Thursday, March 24, 2011

SCREENING Part 2

Part 1 focused on the fundamentals of setting screens, and now Part 2 will cover how to maximize each screen and the important concepts of moving without the ball.  So what is the way to maximize every screen?  The answer lies in the ability of the offensive player to  read and react to the defense.

The success of any screen not only relies on the ability of the  screener to set a solid screen, but also in the ability of the teammate to properly "set up" their defender to get screened.  The first thing is a player needs to make it difficult for their defender to predict where they're going to go. A player must perform short, but strong jab steps in the opposite direction they're going. This will help place the defensive player in an optimal position to get screened.

A player must react to their defender. For example, if their defender tries to over play the screen and slide over the top, then a player needs to make one step over the top of the screen, and then quickly cut backdoor towards the basket.  Also, if the defender is right on the player's tail, then the a player should perform a curl over the top of the screen. This will allow the player to stay open, not letting their defender recover and keeping the defense on their heels.

These are some of the ways a player can maximize every screen.  But, realize players don't need screens to get open.  Simply by taking advantage of various cuts, a player can get open looks at the basket.  So, let's talk about some of the commonly used cuts to help get open.  Remember, these cuts are for all player positions on the floor.  The drawings are just examples using one or two player positions.















Tuesday, March 22, 2011

SCREENING Part 1

The Stance - 

Players should stand with their feet wide and planted firmly against the ground. They should literally feel like mountains that cannot be moved. Also, players should have their arms tucked into their chest so the refs can see that you're  not committing a foul with their hands.

Positioning -

 As a teammate runs off of a screen, make sure that they rub shoulders with you, the screener. The person coming off of the screen needs to be very close and tight with the screener. The closer the player is to their teammate, the closer they will be to cutting off the defender.

Timing - 

This requires lots of practice and individual attention. The main thing a player needs to do is to wait for the screen before
they moving towards the screener. When players move before the screener has a chance to set, it really kills the offensive flow and really makes it easy on the defensive players, thus making each screen virtually useless.

Angle -

Players need to be in the correct angle so that the player is directly in the way of the defender. Otherwise, the screener could be "too wide" or "too high" allowing the defender to slip underneath the screen, or "too low" in which case the defender can easily fight over the top of the screen. All of which makes the screen useless. 

Now, the angle that the screen is set is going to be determined by the type of screen being used. So let's talk about the different types of screens that are commonly used:                                                       
This is a basic screen that's usually used "on-the ball". 
The screener needs to stand perpendicular to their 
teammate, so that they will be directly facing the defender.
                                                 
This is where the screener goes from the elbow to the opposite low block of the lane or vice-versa. The screener needs to come towards their teammate at a 45 degree angle and try to screen the defender on their shoulder area.

This type of screen is usually used "off-the-ball". 
The screener needs to stand parallel to their 
teammate so that the screen  is set on the 
defender's back side.




This type of screen is usually used "off-the-ball" and is 
normally a screen used to get players open down on 
the block. Similar to the back screen, the screener 
needs to be parallel to their teammate and should
set the screen on the defenders back side. 

All of these screens can be set by any player.  The player number used in these examples is just that, and example.  For example, in the diagonal screen, 2 may come from the elbow to set the screen for 5 or 5 may come down from the elbow to set the screen for 4.  Stay tuned for part two of screening in the next  blog.


Friday, March 4, 2011

Corner Option 3-5 Pick and Role

Corner option works best against a man to man defense but can work somewhat against zone.  It is a variation on the CURL covered in the last post.  Look at the diagrams then view the movie and see how similar and simple it is.  Difference, 1 cuts through instead of 2 and 4 rotates on perimeter.  Study the drawing sequence and watch the video at
http://www.youtube.com/watch?v=qzAuVFmcOMc&feature=related

Tuesday, March 1, 2011

Corner Curl

Last practice we worked on this play.  It can be run to either corner with either the 3 or 4 man as the attacker.  5 will set the post to the side of the ball and 2 will be opposite the 1.  This is a relatively simple play and should be run until the defense learns to stop all the options.  In the next post I will show you another rotation that can be used off this basic formation.